


Further restrictive features visited upon the co-op player is their inability to purchase or gift any objects, forcing the henchman to remain in the chosen appearance and use the chosen weapons. For example, the Hero and their co-op partner can only remain a handful of feet away from each other, making combat and travel somewhat difficult for those not used to it.

Players will quickly come to find that the co-op in Fable II is rather limited. If both players agree to what is set, hit A and you the screen will disappear back to where you were when it was initialized, the henchman standing near the host. If they choose to instead import their own character, they can select a save file from this screen. If the co-op player chooses not to import their own character, it is at this screen that they can select one of several character types and their weapons. It is here where the players decide on how much percentage of gold is shared between players and how much Experience is shared between the players. When starting up co-op, a screen is brought up from which the two players can customize their co-op experience. In Fable II, co-op is initialized the moment a second player logs in.
